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authorGraham Linden <graham@lindenlab.com>2019-01-30 13:26:35 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-30 13:26:35 -0800
commitdeb6110098569fb90ca7e5073c2e98fabbb23a82 (patch)
tree3958b309a3acab40775f1c286ffc0e3eb618149d /indra/llrender/llshadermgr.cpp
parent08440def112395487d57a9d6e719c7700d7134b5 (diff)
Eliminate helper GLSL modules depending on further GLSL modules to give Intel HD x000 compiler a fighting chance.
More WIP for edge-specific water shader for 9996.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 6c8cdb094b..807e41dc97 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -197,7 +197,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
// we want this BEFORE shadows and AO because those facilities use pos/norm access
- if (features->isDeferred || features->hasShadows || features->hasAmbientOcclusion)
+ if (features->isDeferred)
{
if (!shader->attachObject("deferred/deferredUtil.glsl"))
{