diff options
author | Graham Linden <graham@lindenlab.com> | 2019-01-30 13:26:35 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-01-30 13:26:35 -0800 |
commit | deb6110098569fb90ca7e5073c2e98fabbb23a82 (patch) | |
tree | 3958b309a3acab40775f1c286ffc0e3eb618149d /indra/llrender/llshadermgr.cpp | |
parent | 08440def112395487d57a9d6e719c7700d7134b5 (diff) |
Eliminate helper GLSL modules depending on further GLSL modules to give Intel HD x000 compiler a fighting chance.
More WIP for edge-specific water shader for 9996.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 6c8cdb094b..807e41dc97 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -197,7 +197,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } // we want this BEFORE shadows and AO because those facilities use pos/norm access - if (features->isDeferred || features->hasShadows || features->hasAmbientOcclusion) + if (features->isDeferred) { if (!shader->attachObject("deferred/deferredUtil.glsl")) { |