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authorGraham Linden <graham@lindenlab.com>2019-02-06 16:42:23 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-06 16:42:23 -0800
commit8890c3238ab4ae8bbf1bc123284f9c6d4db4f9d6 (patch)
tree6d250b8114eb4d39a7c5810813a06d730665372b /indra/llrender/llshadermgr.cpp
parentf8171a909cb2a18fcca47f6a0317919ece802aef (diff)
SL-10478
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 3989c1e2e4..11e84d8785 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1352,6 +1352,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sun_moon_glow_factor");
mReservedUniforms.push_back("water_edge");
+ mReservedUniforms.push_back("sun_up_factor");
+ mReservedUniforms.push_back("moonlight_color");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);