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authorGraham Linden <graham@lindenlab.com>2019-06-03 11:30:41 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-03 11:30:41 -0700
commit16d3279995bcb4a4766b721d0897b3d2199971d5 (patch)
tree0a64b4323552044cf9e88e12f7c77804f26c0426 /indra/llrender/llshadermgr.cpp
parent9d73d103bc137a9de5ccf550b9ceaf61c419179a (diff)
SL-10966
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 6cd9a93ddd..026301d914 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1203,7 +1203,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color");
- mReservedUniforms.push_back("ambient");
+ mReservedUniforms.push_back("ambient_color");
mReservedUniforms.push_back("blue_horizon");
mReservedUniforms.push_back("blue_density");
mReservedUniforms.push_back("haze_horizon");