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authorGraham Linden <graham@lindenlab.com>2019-01-30 08:37:07 -0800
committerGraham Linden <graham@lindenlab.com>2019-01-30 08:37:07 -0800
commitacbc7f4cddd6ad999c2bc7690c10b85a414a8102 (patch)
tree8af15ec5456494dc71d9eba0927ca4d5abb8aeac /indra/llrender/llshadermgr.cpp
parent38f69533780943b432edaac212475bea5fd013b6 (diff)
SL-10415, SL-10434
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly).
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 9db8fd1f05..2076947a00 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -253,14 +253,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->decodesNormal)
- {
- if (!shader->attachObject("environment/decodeNormF.glsl"))
- {
- return FALSE;
- }
- }
-
if (features->hasAtmospherics)
{
if (!shader->attachObject("windlight/atmosphericsF.glsl"))