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author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-04-20 18:14:29 +0100 |
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committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-04-20 18:14:29 +0100 |
commit | 0d7fa932d579f3fb6140658db7efb01fcd8f5ceb (patch) | |
tree | 09ce964ef40613fc27976ca5c23759e9d1ff2764 /indra/llrender/llshadermgr.cpp | |
parent | 528ccdc97fae50f30b7606b8942ca953deec7c8a (diff) |
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch).
Put in nSight debug support.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 60cbbd942f..0c1fbfb2d7 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -35,6 +35,8 @@ #include "OpenGL/OpenGL.h" #endif +#pragma optimize("", off) + #ifdef LL_RELEASE_FOR_DOWNLOAD #define UNIFORM_ERRS LL_WARNS_ONCE("Shader") #else @@ -1306,8 +1308,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("transmittance_texture"); mReservedUniforms.push_back("scattering_texture"); - mReservedUniforms.push_back("irradiance_texture"); mReservedUniforms.push_back("single_mie_scattering_texture"); + mReservedUniforms.push_back("irradiance_texture"); llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); |