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path: root/indra/llrender/llshadermgr.cpp
AgeCommit message (Expand)Author
2019-05-09SL-11056Graham Linden
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-04-09First stab at moving atmospheric var calcs to its own utility shader.Geenz
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-03-12Tab restoration project.Graham Linden
2019-03-07Fix tabs.Graham Linden
2019-03-07SL-10618, SL-10698Graham Linden
2019-02-06SL-10478Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-01-30Eliminate helper GLSL modules depending on further GLSL modules to give Intel...Graham Linden
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
2019-01-30SL-10415, SL-10434Graham Linden
2019-01-24SL-10276Graham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-11-15Remove compilation and linkage of deferredUtil and indirect GLSL helper objec...Graham Linden
2018-11-09Add missing new shader files.Graham Linden
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-10-29SL-9977Graham Linden
2018-10-10Fix names of WATER_BLUR_MULTIPILER.Graham Linden
2018-10-09SL-1289Graham Linden
2018-10-08SL-9751Graham Linden
2018-10-05SL-1925Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2018-08-16MAINT-3699 new shaders supporting alpha blend/mask rigged content.Graham Linden
2018-06-26Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom...Graham Linden
2018-06-13Mods to hook up water settings to water normals for rendering with support fo...Graham Linden
2018-06-12Fix env panel forward action.Graham Linden
2018-06-11Make cloud rendering use textures defined in sky settings and add code to sha...Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-08Add specific shader for the moon to allow different rendering at day vs night.Graham Linden
2018-06-05Fix sunlight != sunlight_color_copy and remove hack disable of clouds.Graham Linden
2018-06-01Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...Graham Linden
2018-06-01Fix mis-merge of LLSettingsBase and remove optimize pragmas.Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate coo...Graham Linden
2018-05-18Remove MSVC debug pragmas and comment out code to dump example grids.xml file...Graham Linden graham@lindenlab.com
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-04-20Remove optimize pragmas necessary for working with RWDI in MSVC, but toxic to...Graham Linden graham@lindenlab.com
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2018-03-12Remove optimize pragma.Graham Linden graham@lindenlab.com
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...Graham Linden graham@lindenlab.com
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
2017-10-04Rename uniform "sunlight_color_copy" to sunlight_color in shader.Rider Linden
2017-09-26Clouds still funky but better.Rider Linden
2017-09-18MAINT-7813 - 3D rendering broken on Windows in build 508618. 3D rendering sta...ruslantproductengine
2017-09-14replace a 'continue' with an 'else'Oz Linden