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authorRider Linden <rider@lindenlab.com>2017-10-04 14:36:41 -0700
committerRider Linden <rider@lindenlab.com>2017-10-04 14:36:41 -0700
commite97c52bdd3cfdf12c3eb2e423b193979de816f34 (patch)
tree1cd2f823da4c127442736cec7bc7c3ab8dbdaeb0 /indra/llrender/llshadermgr.cpp
parent23916be3dac32beebb17e0b9336b34176265783d (diff)
Rename uniform "sunlight_color_copy" to sunlight_color in shader.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 4e9a1f5de5..b010a4ae64 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -953,7 +953,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
// Add shader file to map
mShaderObjects[filename] = ret;
shader_level = try_gpu_class;
- LL_WARNS("RIDER") << "Shader '" << filename << "' loaded with handle=" << ret << LL_ENDL;
}
else
{
@@ -1118,7 +1117,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("cloude_noise_texture");
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
- mReservedUniforms.push_back("sunlight_color_copy");
+ mReservedUniforms.push_back("sunlight_color");
mReservedUniforms.push_back("ambient");
mReservedUniforms.push_back("blue_horizon");
mReservedUniforms.push_back("blue_density");