| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-10-05 | sun reflection on the sea in hdr display mode + fix for white screen | mobserveur | |
| This commit adds support for sun reflection on the sea in hdr display mode. It also fixes an issue where the display is all white with low color precision and non hdr & emissive mode. | |||
| 2025-10-02 | Cleaning deprecated gamma functions in shaders | mobserveur | |
| This commit is a complement to cleaning deprecated gamma functions in shaders | |||
| 2025-10-02 | Cleaning deprecated gamma functions in shaders | mobserveur | |
| This commit cleans the deprecated gamma functions in the shaders | |||
| 2025-03-29 | Merge tag 'Second_Life_Release#4e80ec7e-2025.03' into 2025.03 | Erik Kundiman | |
| 2025-03-29 | Merge tag 'Second_Life_Release#8eff224c-2025.03' into 2025.03 | Erik Kundiman | |
| 2025-03-26 | Disable shoreline fade. (#3811) | Jonathan "Geenz" Goodman | |
| 2025-03-24 | Readd probe count setting (#3793) | Jonathan "Geenz" Goodman | |
| * Readd max probe count. Disable dynamic probe allocation by default (for now). | |||
| 2025-03-21 | Merge branch 'main' into 2025.03 | Erik Kundiman | |
| 2025-03-09 | Comment out sampleReflectionProbesLegacy redeclaration | Erik Kundiman | |
| which isn't used anyway in that file, and differs in parameter qualifiers, which caused a crash (only) on Ubuntu 24.x, with errors: Fragment info ------------- 0(857) : error c1106: overloaded function declaration "samplereflectionprobeslegacy" differs only in parameter qualifiers 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(513) createShader : Failed to link shader: Water Shader 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(518) createShader : Failed to link using shader level 3 trying again using shader level 2 Vertex info ----------- 0(107) : error C3002: call to undefined function "void calcAtmospherics(vec3);" | |||
| 2025-03-06 | Merge remote-tracking branch 'secondlife/release/2025.03' into 2025.03 | Erik Kundiman | |
| 2025-03-06 | Merge commit '8c1f00eebc6863c39d0143aeb7e37c68459d454f' into 2025.03 | Erik Kundiman | |
| 2025-03-06 | Quick fix for water exclusion. (#3666) | Jonathan "Geenz" Goodman | |
| * Fix for water exclusion when shoreline fade is disabled. | |||
| 2025-03-05 | Hide shoreline fade behind a shader variant. (#3665) | Jonathan "Geenz" Goodman | |
| #3650 Fixed transparent particles over water make the water look black under their transparent parts | |||
| 2025-03-05 | AMD NaN and inf propagation mitigation - #3663 (#3664) | Jonathan "Geenz" Goodman | |
| #3663 On AMD, the world may be rendered in really strange colors. | |||
| 2025-03-05 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
| 2024.12-ForeverFPS | |||
| 2025-02-24 | Backout minimal+ change. | Jonathan "Geenz" Goodman | |
| 2025-02-23 | Quick fix for null pointer in LLDrawPoolWater | Jonathan "Geenz" Goodman | |
| 2025-02-23 | Cleanup | Jonathan "Geenz" Goodman | |
| 2025-02-22 | Accidental double linearization, try roughness ^2 for water punctual light. | Jonathan "Geenz" Goodman | |
| 2025-02-18 | Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmp | Erik Kundiman | |
| 2025-02-18 | #3557 Waves not applying without Transparent Water | Andrey Kleshchev | |
| 2025-02-11 | Additional water fixes and tweaks. (#3524) | Jonathan "Geenz" Goodman | |
| * Incorporation of feedback for #3456 | |||
| 2025-02-07 | Water Exclusion Surfaces (#3517) | Jonathan "Geenz" Goodman | |
| * #3455 Add support for water exclusion surfaces | |||
| 2025-02-06 | Add some haze to the distance on water. (#3508) | Jonathan "Geenz" Goodman | |
| * #3507 Add distance haze to water to get us closer to 6.6.17's appearance. | |||
| 2025-01-30 | #3456 Water improvements to get us closer to 6.6.17 (#3490) | Jonathan "Geenz" Goodman | |
| * A lot of tweaking for water. * Get water much closer to 6.6.17. This won't produce 1:1 results, but it should be much closer to where we once were. | |||
| 2025-01-20 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
| 2024.12-ForeverFPS | |||
| 2025-01-09 | Fix world going black and white in certain locations on apple gpu (#2558) | Rye | |
| 2025-01-02 | #3326 Skip ambient probe sampling when we're in classic mode. Ensure that ↵ | Jonathan "Geenz" Goodman | |
| our passed in ambient lighting is the only thing that gets applied. (#3327) | |||
| 2024-12-06 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-12-03 | Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202) | Jonathan "Geenz" Goodman | |
| 2024-11-27 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-11-26 | #3157 Fix alpha not having ambient lighting on low. (#3162) | Jonathan "Geenz" Goodman | |
| * #3157 Fix alpha not having ambient lighting on low. | |||
| 2024-11-26 | Merge branch 'main' into 2024.09-ExtraFPS | Erik Kundiman | |
| 2024-11-26 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
| * #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
| 2024-11-22 | More of making operands consistently float | Erik Kundiman | |
| 2024-11-21 | More of making operands consistently float | Erik Kundiman | |
| 2024-11-20 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-11-19 | brad/2744 handle shader errors (#3105) | Brad Linden | |
| * Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call | |||
| 2024-11-13 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-11-12 | 2590 mac intel and radeon pro 5300m horrible fps 2 (#3030) | Dave Parks | |
| * OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs | |||
| 2024-07-28 | Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵ | Erik Kundiman | |
| 2024.06-atlasaurus | |||
| 2024-06-20 | Merge remote-tracking branch 'secondlife/release/maint-b' into maint-b | Erik Kundiman | |
| 2024-06-17 | Fix shaders broken in merge | Ansariel | |
| 2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks | |
| * #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | |||
| 2024-06-14 | Merge branch 'release/maint-b' into marchcat/b-merge | Andrey Lihatskiy | |
| # Conflicts: # .github/workflows/build.yaml # indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl # indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl # indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl # indra/newview/llfilepicker.cpp | |||
| 2024-06-11 | Merge remote-tracking branch 'origin/release/maint-a' into ↵ | Brad Linden | |
| project/gltf_development | |||
| 2024-06-11 | Clean up line endings that got mangled up during last merge | Ansariel | |
| 2024-06-11 | Merge tag '7.1.8-release' | Erik Kundiman | |
| source for viewer 7.1.8.9375512768 | |||
| 2024-06-02 | More float operands for float operations | Erik Kundiman | |
