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authorDave Parks <davep@lindenlab.com>2024-11-12 17:26:38 -0600
committerGitHub <noreply@github.com>2024-11-12 15:26:38 -0800
commit2b255535efbce4634cdd2c671f597774e1783372 (patch)
tree24be217e4002dcb9ee7d78df4d305a4740038a68 /indra/newview/app_settings/shaders/class3
parent13c0708cc70078e5118dd88de57d4ffd52f85024 (diff)
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl2
2 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 26ab0406f6..3c13144299 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -51,6 +51,7 @@ uniform mat3 normal_matrix;
in vec3 vary_position;
void mirrorClip(vec3 pos);
+vec4 encodeNormal(vec3 norm, float gbuffer_flag);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
@@ -414,7 +415,7 @@ void main()
frag_data[0] = max(vec4(diffcol.rgb, emissive), vec4(0)); // gbuffer is sRGB for legacy materials
frag_data[1] = max(vec4(spec.rgb, glossiness), vec4(0)); // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = vec4(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
+ frag_data[2] = encodeNormal(norm, flag); // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
frag_data[3] = vec4(env, 0, 0, 0);
#endif
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index ca88fe7482..a9b299cfd7 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -27,6 +27,8 @@
out vec4 frag_color;
+vec4 decodeNormal(vec4 norm);
+
uniform sampler2D diffuseRect;
uniform sampler2D specularRect;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl