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| author | mobserveur <mobserveur@gmail.com> | 2025-10-02 14:31:04 +0200 |
|---|---|---|
| committer | mobserveur <mobserveur@gmail.com> | 2025-10-02 14:31:04 +0200 |
| commit | 72010d908770d6afe6295e3a112f38d39752b968 (patch) | |
| tree | 2cfcf6cd4fa4d53d026b90377e9bcf0c9799d4bc /indra/newview/app_settings/shaders/class3 | |
| parent | c4524c0305107092f80195b9691d7124fa85e69a (diff) | |
Cleaning deprecated gamma functions in shaders
This commit cleans the deprecated gamma functions in the shaders
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 1 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 2 |
2 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index f8803f1a29..9b6b2e5b33 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -39,7 +39,6 @@ uniform int sun_up_factor; uniform int classic_mode; vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); -vec3 scaleSoftClipFragLinear(vec3 l); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index b9de4edc67..deafa35298 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -33,7 +33,6 @@ out vec4 frag_color; float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); #endif -vec3 scaleSoftClipFragLinear(vec3 l); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); @@ -119,7 +118,6 @@ vec3 srgb_to_linear(vec3 col); vec3 linear_to_srgb(vec3 col); vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); vec3 toneMapNoExposure(vec3 color); vec3 vN, vT, vB; |
