| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-10-05 | sun reflection on the sea in hdr display mode + fix for white screen | mobserveur | |
| This commit adds support for sun reflection on the sea in hdr display mode. It also fixes an issue where the display is all white with low color precision and non hdr & emissive mode. | |||
| 2025-10-02 | Cleaning deprecated gamma functions in shaders | mobserveur | |
| This commit cleans the deprecated gamma functions in the shaders | |||
| 2025-03-29 | Merge tag 'Second_Life_Release#4e80ec7e-2025.03' into 2025.03 | Erik Kundiman | |
| 2025-03-29 | Merge tag 'Second_Life_Release#8eff224c-2025.03' into 2025.03 | Erik Kundiman | |
| 2025-03-26 | Disable shoreline fade. (#3811) | Jonathan "Geenz" Goodman | |
| 2025-03-24 | Readd probe count setting (#3793) | Jonathan "Geenz" Goodman | |
| * Readd max probe count. Disable dynamic probe allocation by default (for now). | |||
| 2025-03-21 | Merge branch 'main' into 2025.03 | Erik Kundiman | |
| 2025-03-09 | Comment out sampleReflectionProbesLegacy redeclaration | Erik Kundiman | |
| which isn't used anyway in that file, and differs in parameter qualifiers, which caused a crash (only) on Ubuntu 24.x, with errors: Fragment info ------------- 0(857) : error c1106: overloaded function declaration "samplereflectionprobeslegacy" differs only in parameter qualifiers 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(513) createShader : Failed to link shader: Water Shader 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(518) createShader : Failed to link using shader level 3 trying again using shader level 2 Vertex info ----------- 0(107) : error C3002: call to undefined function "void calcAtmospherics(vec3);" | |||
| 2025-03-06 | Merge remote-tracking branch 'secondlife/release/2025.03' into 2025.03 | Erik Kundiman | |
| 2025-03-06 | Merge commit '8c1f00eebc6863c39d0143aeb7e37c68459d454f' into 2025.03 | Erik Kundiman | |
| 2025-03-06 | Quick fix for water exclusion. (#3666) | Jonathan "Geenz" Goodman | |
| * Fix for water exclusion when shoreline fade is disabled. | |||
| 2025-03-05 | Hide shoreline fade behind a shader variant. (#3665) | Jonathan "Geenz" Goodman | |
| #3650 Fixed transparent particles over water make the water look black under their transparent parts | |||
| 2025-03-05 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
| 2024.12-ForeverFPS | |||
| 2025-02-24 | Backout minimal+ change. | Jonathan "Geenz" Goodman | |
| 2025-02-23 | Quick fix for null pointer in LLDrawPoolWater | Jonathan "Geenz" Goodman | |
| 2025-02-23 | Cleanup | Jonathan "Geenz" Goodman | |
| 2025-02-22 | Accidental double linearization, try roughness ^2 for water punctual light. | Jonathan "Geenz" Goodman | |
| 2025-02-18 | Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmp | Erik Kundiman | |
| 2025-02-18 | #3557 Waves not applying without Transparent Water | Andrey Kleshchev | |
| 2025-02-11 | Additional water fixes and tweaks. (#3524) | Jonathan "Geenz" Goodman | |
| * Incorporation of feedback for #3456 | |||
| 2025-02-07 | Water Exclusion Surfaces (#3517) | Jonathan "Geenz" Goodman | |
| * #3455 Add support for water exclusion surfaces | |||
| 2025-02-06 | Add some haze to the distance on water. (#3508) | Jonathan "Geenz" Goodman | |
| * #3507 Add distance haze to water to get us closer to 6.6.17's appearance. | |||
| 2025-01-30 | #3456 Water improvements to get us closer to 6.6.17 (#3490) | Jonathan "Geenz" Goodman | |
| * A lot of tweaking for water. * Get water much closer to 6.6.17. This won't produce 1:1 results, but it should be much closer to where we once were. | |||
| 2024-11-26 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
| 2024.09-ExtraFPS | |||
| 2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
| * #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
| 2024-07-28 | Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵ | Erik Kundiman | |
| 2024.06-atlasaurus | |||
| 2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks | |
| * #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | |||
| 2024-06-11 | Merge tag '7.1.8-release' | Erik Kundiman | |
| source for viewer 7.1.8.9375512768 | |||
| 2024-06-02 | More float operands for float operations | Erik Kundiman | |
| 2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy | |
| 2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
| LF, and trim trailing whitespaces as needed | |||
| 2024-02-01 | #677 Clip underwater. | Jonathan "Geenz" Goodman | |
| 2024-02-01 | #677 More clipping fixes. | Jonathan "Geenz" Goodman | |
| 2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
| like to read from a depth buffer that is bound for writing | |||
| 2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
| 2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden | |
| 2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
| own passes and unify sky and water haze in forward rendering shaders. | |||
| 2023-10-24 | SL-20065: Hack to reduce black spots on shiny water | Cosmic Linden | |
| 2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden | |
| 2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
| 2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵ | Dave Parks | |
| exposure controls not persist, limit exposure range, and do a debug gl pass. | |||
| 2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden | |
| * SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space. | |||
| 2023-03-31 | SL-19485 Fix for sun shadows having no effect on water. Make sphere probes ↵ | Dave Parks | |
| fade in. | |||
| 2023-03-02 | SL-19281 Post review cleanup. | Dave Parks | |
| 2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
| move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
| 2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵ | Dave Parks | |
| midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used. | |||
| 2023-02-17 | SL-19128 Soften the transition between manual and automatic sphere probes. | Dave Parks | |
| 2023-02-13 | SL-18664 Fix for "transparent water" off causing broken horizon line. | Dave Parks | |
| 2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵ | Dave Parks | |
| (optimization). Incidental decruft. | |||
| 2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
| blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
