Age | Commit message (Collapse) | Author | |
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2025-03-29 | Merge tag 'Second_Life_Release#4e80ec7e-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-29 | Merge tag 'Second_Life_Release#8eff224c-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-26 | Disable shoreline fade. (#3811) | Jonathan "Geenz" Goodman | |
2025-03-24 | Readd probe count setting (#3793) | Jonathan "Geenz" Goodman | |
* Readd max probe count. Disable dynamic probe allocation by default (for now). | |||
2025-03-21 | Merge branch 'main' into 2025.03 | Erik Kundiman | |
2025-03-09 | Comment out sampleReflectionProbesLegacy redeclaration | Erik Kundiman | |
which isn't used anyway in that file, and differs in parameter qualifiers, which caused a crash (only) on Ubuntu 24.x, with errors: Fragment info ------------- 0(857) : error c1106: overloaded function declaration "samplereflectionprobeslegacy" differs only in parameter qualifiers 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(513) createShader : Failed to link shader: Water Shader 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(518) createShader : Failed to link using shader level 3 trying again using shader level 2 Vertex info ----------- 0(107) : error C3002: call to undefined function "void calcAtmospherics(vec3);" | |||
2025-03-06 | Merge remote-tracking branch 'secondlife/release/2025.03' into 2025.03 | Erik Kundiman | |
2025-03-06 | Merge commit '8c1f00eebc6863c39d0143aeb7e37c68459d454f' into 2025.03 | Erik Kundiman | |
2025-03-06 | Quick fix for water exclusion. (#3666) | Jonathan "Geenz" Goodman | |
* Fix for water exclusion when shoreline fade is disabled. | |||
2025-03-05 | Hide shoreline fade behind a shader variant. (#3665) | Jonathan "Geenz" Goodman | |
#3650 Fixed transparent particles over water make the water look black under their transparent parts | |||
2025-03-05 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
2024.12-ForeverFPS | |||
2025-02-24 | Backout minimal+ change. | Jonathan "Geenz" Goodman | |
2025-02-23 | Quick fix for null pointer in LLDrawPoolWater | Jonathan "Geenz" Goodman | |
2025-02-23 | Cleanup | Jonathan "Geenz" Goodman | |
2025-02-22 | Accidental double linearization, try roughness ^2 for water punctual light. | Jonathan "Geenz" Goodman | |
2025-02-18 | Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmp | Erik Kundiman | |
2025-02-18 | #3557 Waves not applying without Transparent Water | Andrey Kleshchev | |
2025-02-11 | Additional water fixes and tweaks. (#3524) | Jonathan "Geenz" Goodman | |
* Incorporation of feedback for #3456 | |||
2025-02-07 | Water Exclusion Surfaces (#3517) | Jonathan "Geenz" Goodman | |
* #3455 Add support for water exclusion surfaces | |||
2025-02-06 | Add some haze to the distance on water. (#3508) | Jonathan "Geenz" Goodman | |
* #3507 Add distance haze to water to get us closer to 6.6.17's appearance. | |||
2025-01-30 | #3456 Water improvements to get us closer to 6.6.17 (#3490) | Jonathan "Geenz" Goodman | |
* A lot of tweaking for water. * Get water much closer to 6.6.17. This won't produce 1:1 results, but it should be much closer to where we once were. | |||
2024-11-26 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
2024-07-28 | Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵ | Erik Kundiman | |
2024.06-atlasaurus | |||
2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks | |
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | |||
2024-06-11 | Merge tag '7.1.8-release' | Erik Kundiman | |
source for viewer 7.1.8.9375512768 | |||
2024-06-02 | More float operands for float operations | Erik Kundiman | |
2024-05-15 | Post-merge spaces fix | Andrey Lihatskiy | |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2024-02-01 | #677 Clip underwater. | Jonathan "Geenz" Goodman | |
2024-02-01 | #677 More clipping fixes. | Jonathan "Geenz" Goodman | |
2023-12-11 | SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵ | Dave Parks | |
like to read from a depth buffer that is bound for writing | |||
2023-11-30 | SL-20611 Incorporate water haze into new post effect atmospherics goodness | RunitaiLinden | |
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-24 | SL-20065: Hack to reduce black spots on shiny water | Cosmic Linden | |
2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden | |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵ | Dave Parks | |
exposure controls not persist, limit exposure range, and do a debug gl pass. | |||
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden | |
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space. | |||
2023-03-31 | SL-19485 Fix for sun shadows having no effect on water. Make sphere probes ↵ | Dave Parks | |
fade in. | |||
2023-03-02 | SL-19281 Post review cleanup. | Dave Parks | |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and ↵ | Dave Parks | |
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2. | |||
2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵ | Dave Parks | |
midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used. | |||
2023-02-17 | SL-19128 Soften the transition between manual and automatic sphere probes. | Dave Parks | |
2023-02-13 | SL-18664 Fix for "transparent water" off causing broken horizon line. | Dave Parks | |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵ | Dave Parks | |
(optimization). Incidental decruft. | |||
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks | |
2022-12-19 | SL-18730 Dumb down water distortions to reduce appearance of brokenness. | Dave Parks | |