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path: root/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
AgeCommit message (Collapse)Author
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵Dave Parks
forward rendering code.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-06-29SL-9632 Add note about shiny HUD objects that will be fullbright for both ↵Ptolemy
ALM ON and OFF
2020-06-19SL-9632 Fix HUD objects to not use environment lightingPtolemy
2020-06-18SL-9632 Fix HUD objects to not use environment lightingPtolemy
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2019-04-19Add directory names to sentinels in shaders so shaders with same filename ↵Graham Linden
can be differentiated in nSight while debugging.
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-04-26Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine mergesGraham Madarasz
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2010-10-06ATI compatibility passDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
2008-02-27Merge of windlight into release (QAR-286). This includes all changes inBrad Kittenbrink
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620