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authorPtolemy <ptolemy@lindenlab.com>2020-06-18 15:15:54 -0700
committerPtolemy <ptolemy@lindenlab.com>2020-06-18 15:16:48 -0700
commit7f9765a41cb62102c9cbde0d44151ca9f487adac (patch)
tree7eb3ab48973fa4cd710df799f7fa79f90faff8bc /indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
parentb490a59ce245202fa7cc186694d5ae1ca100b9e9 (diff)
SL-9632 Fix HUD objects to not use environment lighting
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl20
1 files changed, 15 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 567811cd75..3eaaa41866 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -35,20 +35,30 @@ VARYING vec3 vary_texcoord1;
uniform samplerCube environmentMap;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
+
vec3 fullbrightShinyAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
+// See:
+// class1\deferred\fullbrightShinyF.glsl
+// class1\lighting\lightFullbrightShinyF.glsl
void fullbright_shiny_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
+
+ color.rgb = fullbrightShinyAtmosTransport(color.rgb);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ }
color.a = 1.0;