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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llrender
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llglslshader.h
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Author
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-03-30
Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.
Geenz
2019-03-13
Mods to make merge with viewer-release have less whitespace-only change and f...
Graham Linden
2019-03-12
Tab restoration project.
Graham Linden
2019-03-07
Fix tabs.
Graham Linden
2019-03-07
SL-10618, SL-10698
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-06-01
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in ...
Graham Linden
2018-06-01
Merge to 5.1.6
Graham Linden
2018-05-31
Merge
Rider Linden
2018-05-18
Remove MSVC debug pragmas and comment out code to dump example grids.xml file...
Graham Linden graham@lindenlab.com
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2018-01-30
Keep attributes name (useful for debug)
ruslantproductengine
2017-09-22
Merge
Rider Linden
2017-09-20
Cleanup inside GLSLShader for uniform mapping.
Rider Linden
2016-11-11
MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix...
Brad Payne (Vir Linden)
2016-03-16
merge changes for DRTVWR-417
Oz Linden
2015-12-01
MAINT-1109 Toggling graphics options causes viewer memory to increase, eventu...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-03-19
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
Dave Parks
2013-07-01
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Dave Parks
2013-06-28
Merge with viewer-bear which was just merged with viewer-release
callum_linden
2013-06-27
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-05-22
Revert changes for MAINT-2616 due to licensing issues, need a full patch
simon
2013-05-20
MAINT-2616 : Updated my Intel driver and now have orange in buttons and
simon
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-19
merge changes for DRTVWR-294
Oz Linden
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-11
Merge in downstream code (chui fixes, materials)
simon
2013-04-02
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-01
Make WL updates use pre-hashed strings for uniform sets
Graham Madarasz (Graham)
2013-02-28
Improve perf of GLSL uniform lookups by name
Graham Madarasz (Graham)
2012-09-03
Extracted texture baking system into llappearance library.
Don Kjer
2012-08-29
Use an unordered map for custom #defines instead of a map. Lookups are faste...
Jonathan Goodman
2012-08-29
Added the ability to remove a preprocessor define.
Jonathan Goodman
2012-08-28
Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.
Jonathan Goodman
2012-08-28
Added support for adding custom preprocessor definitions (for shader permutat...
Jonathan Goodman
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
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