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authorJonathan Goodman <geenz@geenzo.com>2012-08-28 10:33:32 -0400
committerJonathan Goodman <geenz@geenzo.com>2012-08-28 10:33:32 -0400
commited1b78e32235680c3978b9830e5ba81115a0ab7d (patch)
tree4b247e72515c88842cfc0e841c3cecfb17b050ec /indra/llrender/llglslshader.h
parente51a57b895895e3a3a613022b973067fd17d9561 (diff)
Added support for adding custom preprocessor definitions (for shader permutations)
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 5c68cb46eb..bee5d9adda 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -123,6 +123,8 @@ public:
GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
+ void addPermutation(std::string name, std::string value);
+
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
@@ -153,6 +155,7 @@ public:
LLShaderFeatures mFeatures;
std::vector< std::pair< std::string, GLenum > > mShaderFiles;
std::string mName;
+ std::map<std::string, std::string> mDefines;
};
//UI shader (declared here so llui_libtest will link properly)