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author | Graham Linden <graham@lindenlab.com> | 2019-01-30 08:37:07 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-01-30 08:37:07 -0800 |
commit | acbc7f4cddd6ad999c2bc7690c10b85a414a8102 (patch) | |
tree | 8af15ec5456494dc71d9eba0927ca4d5abb8aeac /indra/llrender/llglslshader.h | |
parent | 38f69533780943b432edaac212475bea5fd013b6 (diff) |
SL-10415, SL-10434
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne.
Move stars to just this side of the sky some to reduce parallax.
Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm
(try to help the Intel HD x000 compiler learn to link correctly).
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 56d322fe6c..c06668eb43 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -52,7 +52,6 @@ public: bool hasAmbientOcclusion; bool hasSrgb; bool encodesNormal; - bool decodesNormal; bool isDeferred; bool hasIndirect; S32 mIndexedTextureChannels; |