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authorPtolemy <ptolemy@lindenlab.com>2021-04-29 08:41:50 -0700
committerPtolemy <ptolemy@lindenlab.com>2021-04-29 14:07:57 -0700
commite371fdbf311e450ac0cc7f4d3fdacc938b489d92 (patch)
treeff5d1dec0a5371a661ccf103bf68ebac2f1ec3d3 /indra/llrender/llglslshader.h
parenteb1e2a231410f8d2fefa4b4903b46b24f4259b04 (diff)
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 7cf6d3c941..35e796e961 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -67,6 +67,14 @@ public:
class LLGLSLShader
{
public:
+ // NOTE:Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync!
+ enum eShaderConsts
+ {
+ SHADER_CONST_CLOUD_DEPTH
+ , SHADER_CONST_MOON_DEPTH
+ , SHADER_CONST_STAR_DEPTH
+ , NUM_SHADER_CONSTS
+ };
enum
{
@@ -149,7 +157,9 @@ public:
void clearPermutations();
void addPermutation(std::string name, std::string value);
void removePermutation(std::string name);
-
+
+ void addConstant( const LLGLSLShader::eShaderConsts shader_const );
+
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return