diff options
author | Dave Parks <davep@lindenlab.com> | 2013-07-01 10:59:46 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-07-01 10:59:46 -0500 |
commit | d262ca32d3b80803595fcc3f61f008786125250d (patch) | |
tree | ab7b8e13920b309321390f41c663b775f162b0c7 /indra/llrender/llglslshader.h | |
parent | bd41392b7ec1dd90cd0039d87bbbef8beda1796a (diff) | |
parent | 1c9a4fc080bee955b5b18750fe8de7c24a3f912f (diff) |
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rwxr-xr-x | indra/llrender/llglslshader.h | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index be2782dfda..7b2f5f04c2 100755 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -111,19 +111,7 @@ public: void uniform2fv(U32 index, U32 count, const GLfloat* v); void uniform3fv(U32 index, U32 count, const GLfloat* v); void uniform4fv(U32 index, U32 count, const GLfloat* v); - - void uniform1i(const std::string& uniform, GLint i); - void uniform2i(const std::string& uniform, GLint i, GLint j); - void uniform1f(const std::string& uniform, GLfloat v); - void uniform2f(const std::string& uniform, GLfloat x, GLfloat y); - void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z); - void uniform4f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void uniform1iv(const std::string& uniform, U32 count, const GLint* i); - void uniform1fv(const std::string& uniform, U32 count, const GLfloat* v); - void uniform2fv(const std::string& uniform, U32 count, const GLfloat* v); - void uniform3fv(const std::string& uniform, U32 count, const GLfloat* v); - void uniform4fv(const std::string& uniform, U32 count, const GLfloat* v); - + void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j); void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); @@ -181,6 +169,7 @@ public: U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location + std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value std::vector<GLint> mTexture; S32 mTotalUniformSize; |