Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-06-29 | SL-17274: Fix typo in reference to SL-14035 | Ptolemy | |
2022-06-21 | SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set | Ptolemy | |
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵ | Dave Parks | |
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | |||
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-18 | Make reflection probe ambiance controllable by a saved setting | Dave Parks | |
2022-05-18 | SL-17416 Box reflection probe influence volumes | Dave Parks | |
2022-05-17 | SL-17416 Quick 'n dirty reflection probe override hack. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-04 | SL-17283 LLReflectionMapManager prototype. Remove snapshot code related ↵ | Dave Parks | |
overhead from reflection map renders. Add parallax correction and support for multiple reflection maps. | |||
2022-04-29 | SL-17282 prototype mixing of reflection map into legacy materials | Dave Parks | |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy | |
2020-06-22 | SL-13416 eliminate sun/moon specular on shadowed surfaces | Dave Houlton | |
2020-05-21 | SL-13163 - Fix (revert) EEP specular contribution calculation for deferred | Dave Houlton | |
2020-03-25 | Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl | Runitai Linden | |
2020-03-20 | WIP - Make EEP match production. | Runitai Linden | |
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy | |
2020-03-13 | SL-12850 remove debug | Ptolemy | |
2020-03-13 | SL-12850 | Ptolemy | |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy | |
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵ | Runitai Linden | |
for lack of angular attenuation on ambient lighting on triangles facing away from sun. | |||
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden | |
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and ↵ | Runitai Linden | |
deferred. Don't make terrain fullbright under water. | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2020-03-04 | Changes somehow missing from last commit | Runitai Linden | |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy | |
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
2019-07-10 | SL-1491 | Graham Linden | |
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow. | |||
2019-06-28 | SL-9928 | Graham Linden | |
Take out angular atten on additive too. | |||
2019-06-28 | SL-9928 | Graham Linden | |
Remove spec killing additive fix for 1491 to unbreak fog. | |||
2019-06-27 | SL-11512 | Graham Linden | |
Modify method for nerfing additive on terrain so it doesn't trip up deferred lighting and make light artifacts. | |||
2019-06-25 | SL-1491 | Graham Linden | |
Nerf backfacing additive in ALM to prevent lens flares when facing away from sun. Use hack in spec gbuffer alpha to nerf additive only on terrain (leaves additive glare for sunsets on water). | |||
2019-06-18 | SL-11041 | Graham Linden | |
Revert fix for SL_11406 causing regression of SL-11041 | |||
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. | |||
2019-06-10 | SL-10969, SL-11051 | Graham Linden | |
Make fullbright alpha mask with mask cutoff == 0 not generate shadows. Adjust handling of ambient across forward and deferred again. | |||
2019-06-06 | SL-10969 | Graham Linden | |
More tweaking ambient light. | |||
2019-06-03 | SL-11238, SL-11337 | Graham Linden | |
Tweak application of ambient in deferred soften light for class1/2 | |||
2019-05-31 | SL-11337 | Graham Linden | |
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again. | |||
2019-05-29 | SL-10969 | Graham Linden | |
Modify ambient handling and forward projector lighting again to stamp out alpha fires. | |||
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ↵ | Graham Linden | |
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode). | |||
2019-05-21 | SL-11238 | Graham Linden | |
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
2019-05-16 | SL-11085 | Graham Linden | |
Modify new spec response to better match old gloss response curve. Tuned at 255, 192, 160, 128, 64, and 32 glossiness. | |||
2019-05-14 | SL-11085 | Graham Linden | |
Reduce spec bloom further. | |||
2019-05-13 | SL-10856 | Graham Linden | |
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting. | |||
2019-05-13 | SL-10996 | Graham Linden | |
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107). | |||
2019-05-07 | Fix diffuse boost which we don't want underwater, but do want in other cases. | Graham Linden | |
2019-05-06 | SL-11102, SL-11103 | Graham Linden | |
Fix diffuse boost in deferred lighting to match non-deferred. Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater). | |||
2019-05-03 | SL-11085 | Graham Linden | |
Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM. | |||
2019-05-03 | SL-11090 | Graham Linden | |
Tamp down bloom so we don't have to redo ten thousand gloss maps. |