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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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waterF.glsl
Age
Commit message (
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Author
2019-04-23
SL-10946
Graham Linden
2019-04-05
Fix spec gone wild in ALM water rendering.
Graham Linden
2019-04-01
Scale the specular contribution to account for brighter highlights.
Geenz
2019-04-01
Make sure that atmospheric calcs aren't done twice.
Geenz
2019-03-07
SL-10618, SL-10698
Graham Linden
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-02-01
Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.
Graham Linden
2019-02-01
Fix issue with OSX shader compiler not implementing #if correctly (nice job, ...
Graham Linden
2019-01-31
9996 partial fix (works for non-ALM rendering only)
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-30
SL-9996
Graham Linden
2019-01-14
SL-10355
Graham Linden
2019-01-08
Merge
Graham Linden
2019-01-07
SL-10304 fix handling of water normal map blending when both current and next...
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-11-09
More incremental revive of 39561 contents to determine cuplrit.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-09-19
SL-1505
Graham Linden
2018-09-18
SL-1475
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-09-20
MAINT-3172 fix rendering regressions from release mergedown
Graham Linden
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-08-11
NORSPEC-341 fix issues with water reflection coloring and abnormals
Graham Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-22
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-17
NORSPEC-291 put back conversion to srgb in deferred water shader
Graham Linden
2013-07-17
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...
Graham Linden
2013-07-15
NORSPEC-291 first attempt at gamma correction of materials in reflections
Graham Linden
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-05-10
merge changes for 3.5.2-beta4
Oz Linden
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-25
NORSPEC-106 Fix for emissive mask overriding environment mask.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2013-02-07
For MAINT-1255 Code Review: DaveP
Graham Madarasz
2012-06-13
Merge
Geenz
2012-05-10
Encode viewspace Z normal to preserve negative Z (fixes all light shifting er...
Jonathan Goodman
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-10-21
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Dave Parks
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