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author | Graham Linden <graham@lindenlab.com> | 2013-07-21 08:15:21 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-07-21 08:15:21 -0700 |
commit | 94abe75dea90ee91dd044161d8587279b0bfae13 (patch) | |
tree | dd5a0c36a7c28f44bc6fd5ce2e0aec9c189a0a1d /indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | |
parent | 6c186b0c4137220697999c9ffc5e8a23058f5a4d (diff) |
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction issues, alpha-blend objects still missing haze underwater
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/waterF.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 17288873c8..7415415290 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -192,7 +192,10 @@ void main() //wavef = normalize(wavef); vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; - frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse + // this is needed for materials in reflections, but not otherwise + // + //frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse + frag_data[0] = vec4(color.rgb, 0.5); // diffuse frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace } |