diff options
9 files changed, 42 insertions, 25 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 640e273415..b64852f17b 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -281,7 +281,7 @@ void main()  	color.rgb += diff.rgb * vary_pointlight_col_linear * col.rgb;  	color.rgb = linear_to_srgb(color.rgb); - +	//color.rgb = vec3(1,0,1);  	frag_color = color;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl index 3d93583e1e..a74256de81 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl @@ -71,7 +71,8 @@ void main()  	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);  #endif -	if (color.a < minimum_alpha) +	float final_alpha = color.a * vertex_color.a; +	if (final_alpha < minimum_alpha)  	{  		discard;  	} @@ -83,8 +84,8 @@ void main()  	color.rgb = fullbrightScaleSoftClip(color.rgb);  	color.rgb = linear_to_srgb(color.rgb); - +	//color.rgb = vec3(1,0,1);  	frag_color.rgb = color.rgb; -	frag_color.a   = color.a; +	frag_color.a   = final_alpha;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 33c07a6e08..5876efedec 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -69,14 +69,15 @@ void main()  	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);  #endif -	color.rgb *= vertex_color.rgb; +  	color.rgb = srgb_to_linear(color.rgb); +	color.rgb *= vertex_color.rgb;  	color.rgb = fullbrightAtmosTransport(color.rgb);  	color.rgb = fullbrightScaleSoftClip(color.rgb);  	color.rgb = linear_to_srgb(color.rgb); - +	//color.rgb = vec3(1,0,1);  	frag_color.rgb = color.rgb;  	frag_color.a   = color.a;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 9ce4d89df7..954a27b698 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -266,6 +266,13 @@ vec4 getPosition_d(vec2 pos_screen, float depth)  	return pos;  } +#ifndef WATER_FOG +vec3 getPositionEye() +{ +	return vary_PositionEye; +} +#endif +  vec3 getSunlitColor()  {  	return vary_SunlitColor; @@ -728,6 +735,10 @@ void main()  	glare = min(glare, 1.0);  	float al = max(diffcol.a,glare)*vertex_color.a; + +	//convert to gamma space for display on screen +	col.rgb = linear_to_srgb(col.rgb); +  #ifdef WATER_FOG  	vec4 temp = applyWaterFogDeferred(pos, vec4(col.rgb, al));  	col.rgb = temp.rgb; @@ -738,6 +749,7 @@ void main()  	frag_color.a   = al;  #else +	//final_color.rgb = vec3(1,0,1);  	frag_data[0] = final_color;  	frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.  	frag_data[2] = final_normal; // XY = Normal.  Z = Env. intensity. diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 953f0189f0..950512a79d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -436,16 +436,15 @@ void main()  		if (norm.w < 0.5)  		{  			col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); - -			#ifdef WATER_FOG -				vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom)); -				col = fogged.rgb; -				bloom = fogged.a; -			#endif -  			col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);			  		} +		#ifdef WATER_FOG +			vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom)); +			col = fogged.rgb; +			bloom = fogged.a; +		#endif +  		col = srgb_to_linear(col);  		//col = vec3(1,0,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 17288873c8..7415415290 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -192,7 +192,10 @@ void main()  	//wavef = normalize(wavef);  	vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; -	frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse +	// this is needed for materials in reflections, but not otherwise +	// +	//frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse +	frag_data[0] = vec4(color.rgb, 0.5); // diffuse  	frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec  	frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 9b72c5b57d..0c71b4f554 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -455,23 +455,21 @@ void main()  		if (norm.w < 0.5)  		{  			col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); - -			#ifdef WATER_FOG -				vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom)); -				col = fogged.rgb; -				bloom = fogged.a; -			#endif -  			col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);  		} +		#ifdef WATER_FOG +			vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom)); +			col = fogged.rgb; +			bloom = fogged.a; +		#endif +  		col = srgb_to_linear(col);  		//col = vec3(1,0,1);  		//col.g = envIntensity;  	} -	 +  	frag_color.rgb = col;  	frag_color.a = bloom;  } - diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 3d6c5398d5..c4b4c76254 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5379,6 +5379,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::  			}  			bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull()); +			bool opaque = te->getColor().mV[3] >= 0.999f;  			if (mat && LLPipeline::sRenderDeferred && !hud_group)  			{ @@ -5388,7 +5389,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::  				{  					if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)  					{ -						if (te->getColor().mV[3] >= 0.999f) +						if (opaque)  						{  							registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);  						} diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d88cb30887..d89ad615ae 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -11262,7 +11262,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)  	S32 occlusion = sUseOcclusion;  	sUseOcclusion = 0; -	//sReflectionRender = sRenderDeferred ? FALSE : TRUE; + +	sReflectionRender = sRenderDeferred ? FALSE : TRUE; +  	sShadowRender = TRUE;  	sImpostorRender = TRUE; | 
