Age | Commit message (Expand) | Author |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ... | Dave Parks |
2022-09-29 | SL-18190 Fix for haze color being completely wrong (now it's just half wrong). | Dave Parks |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |
2022-06-21 | SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight | Ptolemy |
2020-04-09 | SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w... | Dave Houlton |
2020-03-20 | WIP - Make EEP match production. | Runitai Linden |
2019-07-24 | SL-10698 | Graham Linden |
2019-07-08 | SL-11540 | Graham Linden |
2019-07-01 | SL-11427 | Graham Linden |
2019-06-28 | Modify water blend between refl and refr maps to preserve sunset colors more ... | Graham Linden |
2019-06-27 | SL-11151, SL-11504 | Graham Linden |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden |
2019-06-10 | SL-11370 | Graham Linden |
2019-05-22 | SL-11260 | Graham Linden |
2019-05-22 | SL-10969 | Graham Linden |
2019-05-17 | SL-11112 | Graham Linden |
2019-05-13 | SL-11107 | Graham Linden |
2019-05-04 | Fix broken water reflection/refraction mix. | Graham Linden |
2019-04-23 | SL-10946 | Graham Linden |
2019-04-05 | Fix spec gone wild in ALM water rendering. | Graham Linden |
2019-04-01 | Scale the specular contribution to account for brighter highlights. | Geenz |
2019-04-01 | Make sure that atmospheric calcs aren't done twice. | Geenz |
2019-03-07 | SL-10618, SL-10698 | Graham Linden |
2019-03-03 | SL-10664, SL-10666 | Graham Linden |
2019-02-13 | SL-10181, SL-10546 | Graham Linden |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden |
2019-02-01 | Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects. | Graham Linden |
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ... | Graham Linden |
2019-01-31 | 9996 partial fix (works for non-ALM rendering only) | Graham Linden |
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden |
2019-01-30 | SL-9996 | Graham Linden |
2019-01-14 | SL-10355 | Graham Linden |
2019-01-08 | Merge | Graham Linden |
2019-01-07 | SL-10304 fix handling of water normal map blending when both current and next... | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |
2018-11-09 | More incremental revive of 39561 contents to determine cuplrit. | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-11-01 | SL-9994 | Graham Linden |
2018-09-19 | SL-1505 | Graham Linden |
2018-09-18 | SL-1475 | Graham Linden |
2018-06-13 | Mods to hook up water settings to water normals for rendering with support fo... | Graham Linden |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com |
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ... | ruslantproductengine |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-09-20 | MAINT-3172 fix rendering regressions from release mergedown | Graham Linden |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden |
2013-08-11 | NORSPEC-341 fix issues with water reflection coloring and abnormals | Graham Linden |