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authorGraham Linden <graham@lindenlab.com>2019-07-24 11:15:42 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-24 11:15:42 -0700
commit15f5d8caf8fc51999c4de4217ed5ac37fa911ae9 (patch)
tree018b6c9189a3227cfca2a00ffdf1178b8220362c /indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
parent1529c16201d332ce7bbff5c3637737ca58277eb9 (diff)
SL-10698
Reduce effect of refScale again to eliminate sampling beyond the correct area in the distortion map and getting the water fog color on the shoreline.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/waterF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 51b131ada7..b86867c460 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -152,7 +152,7 @@ void main()
spec = pow(spec, 128.0);
//figure out distortion vector (ripply)
- vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
+ vec2 distort2 = distort+wavef.xy*refScale*0.16/max(dmod*df1, 1.0);
vec4 fb = texture2D(screenTex, distort2);