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authorGraham Linden <graham@lindenlab.com>2018-11-06 19:33:04 +0000
committerGraham Linden <graham@lindenlab.com>2018-11-06 19:33:04 +0000
commit2929998982f37221a58b9fa8037748a2e905f4b1 (patch)
tree24cc0c3da6655e9ed98908baa524e72068fbd64d /indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
parent8c1aefc17c710b55ed7a72bd9de14cbed58ccd31 (diff)
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/waterF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl9
1 files changed, 0 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 73f6d9fec3..69543b93ea 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -41,15 +41,6 @@ uniform sampler2D bumpMap2;
uniform float blend_factor;
uniform sampler2D screenTex;
uniform sampler2D refTex;
-uniform sampler2DRectShadow shadowMap0;
-uniform sampler2DRectShadow shadowMap1;
-uniform sampler2DRectShadow shadowMap2;
-uniform sampler2DRectShadow shadowMap3;
-uniform sampler2D noiseMap;
-
-uniform mat4 shadow_matrix[6];
-uniform vec4 shadow_clip;
-
uniform float sunAngle;
uniform float sunAngle2;
uniform vec3 lightDir;