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authorJonathan Goodman <geenz@geenzo.com>2012-05-10 16:28:07 -0400
committerJonathan Goodman <geenz@geenzo.com>2012-05-10 16:28:07 -0400
commit2716e38d42ca7c65a7017b465b499f752268d9e1 (patch)
tree662c95a55168bebca12bdd9ea08aeb5fc542e4ad /indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
parentd6569db3520f7e0ce2d93febb6f4e26b48c08a3d (diff)
Encode viewspace Z normal to preserve negative Z (fixes all light shifting errors, and shiny environment map errors due to lack of negative Z)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/waterF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 4c9ea24a24..07ed7b5401 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -159,5 +159,5 @@ void main()
gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse
gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
- gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace
+ gl_FragData[2] = vec4(screenspacewavef.xyz*0.5+0.5, screenspacewavef.z*0.5); // normalxyz, displace
}