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path: root/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
AgeCommit message (Expand)Author
2020-04-09SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w...Dave Houlton
2020-03-20WIP - Make EEP match production.Runitai Linden
2019-07-24SL-10698Graham Linden
2019-07-08SL-11540Graham Linden
2019-07-01SL-11427Graham Linden
2019-06-28Modify water blend between refl and refr maps to preserve sunset colors more ...Graham Linden
2019-06-27SL-11151, SL-11504Graham Linden
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-06-10SL-11370Graham Linden
2019-05-22SL-11260Graham Linden
2019-05-22SL-10969Graham Linden
2019-05-17SL-11112Graham Linden
2019-05-13SL-11107Graham Linden
2019-05-04Fix broken water reflection/refraction mix.Graham Linden
2019-04-23SL-10946Graham Linden
2019-04-05Fix spec gone wild in ALM water rendering.Graham Linden
2019-04-01Scale the specular contribution to account for brighter highlights.Geenz
2019-04-01Make sure that atmospheric calcs aren't done twice.Geenz
2019-03-07SL-10618, SL-10698Graham Linden
2019-03-03SL-10664, SL-10666Graham Linden
2019-02-13SL-10181, SL-10546Graham Linden
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-02-01Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.Graham Linden
2019-02-01Fix issue with OSX shader compiler not implementing #if correctly (nice job, ...Graham Linden
2019-01-319996 partial fix (works for non-ALM rendering only)Graham Linden
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
2019-01-30SL-9996Graham Linden
2019-01-14SL-10355Graham Linden
2019-01-08MergeGraham Linden
2019-01-07SL-10304 fix handling of water normal map blending when both current and next...Graham Linden
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-11-09More incremental revive of 39561 contents to determine cuplrit.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-11-01SL-9994Graham Linden
2018-09-19SL-1505Graham Linden
2018-09-18SL-1475Graham Linden
2018-06-13Mods to hook up water settings to water normals for rendering with support fo...Graham Linden
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...Graham Linden graham@lindenlab.com
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-09-20MAINT-3172 fix rendering regressions from release mergedownGraham Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-08-11NORSPEC-341 fix issues with water reflection coloring and abnormalsGraham Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...Graham Linden
2013-07-17NORSPEC-291 put back conversion to srgb in deferred water shaderGraham Linden