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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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waterF.glsl
Age
Commit message (
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Author
2019-01-14
SL-10355
Graham Linden
2019-01-08
Merge
Graham Linden
2019-01-07
SL-10304 fix handling of water normal map blending when both current and next...
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-11-09
More incremental revive of 39561 contents to determine cuplrit.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-09-19
SL-1505
Graham Linden
2018-09-18
SL-1475
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-09-20
MAINT-3172 fix rendering regressions from release mergedown
Graham Linden
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-08-11
NORSPEC-341 fix issues with water reflection coloring and abnormals
Graham Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-22
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-17
NORSPEC-291 put back conversion to srgb in deferred water shader
Graham Linden
2013-07-17
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...
Graham Linden
2013-07-15
NORSPEC-291 first attempt at gamma correction of materials in reflections
Graham Linden
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-05-10
merge changes for 3.5.2-beta4
Oz Linden
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-25
NORSPEC-106 Fix for emissive mask overriding environment mask.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2013-02-07
For MAINT-1255 Code Review: DaveP
Graham Madarasz
2012-06-13
Merge
Geenz
2012-05-10
Encode viewspace Z normal to preserve negative Z (fixes all light shifting er...
Jonathan Goodman
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-10-21
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-05-09
Rejig deferred normal-map packing a little, to double its accuracy for free.
Tofu Linden
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-03-07
Some extra comments to help me get things straight.
Tofu Linden
2010-03-07
trivial comment typo fix.
Tofu Linden
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