Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden | |
2018-11-09 | More incremental revive of 39561 contents to determine cuplrit. | Graham Linden | |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-11-01 | SL-9994 | Graham Linden | |
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail. | |||
2013-07-28 | NORSPEC-314 fixed another mac-specific stupidity by splitting out a new ↵ | Graham Madarasz | |
srgb_mac version of the shader | |||
2013-07-26 | NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ↵ | Graham Linden | |
mac GLSL compiler | |||
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵ | Graham Linden | |
conversion in one place |