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authorGraham Linden <graham@lindenlab.com>2018-11-01 20:28:47 +0100
committerGraham Linden <graham@lindenlab.com>2018-11-01 20:28:47 +0100
commit4f267a5723e7da2de36b9f2295e4942a4c8bf6c5 (patch)
treec186a8888794732f32bba406b7bb66b4cafd4d11 /indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
parenta67cf385d763325119f4d2a37beb96c9c6a80282 (diff)
SL-9994
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/srgb.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/srgb.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
index 587f3d5a94..00ba0e8fad 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
@@ -23,6 +23,24 @@
* $/LicenseInfo$
*/
+vec3 rgb2hsv(vec3 c)
+{
+ vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
+ vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
+ vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
+
+ float d = q.x - min(q.w, q.y);
+ float e = 1.0e-10;
+ return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
+}
+
+vec3 hsv2rgb(vec3 c)
+{
+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
+ return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
+}
+
vec3 srgb_to_linear(vec3 cs)
{
vec3 low_range = cs / vec3(12.92);