Age | Commit message (Expand) | Author |
2019-06-18 | SL-11372 | Graham Linden |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden |
2019-06-10 | SL-10969, SL-11051 | Graham Linden |
2019-06-06 | SL-10969 | Graham Linden |
2019-06-03 | SL-11238, SL-11337 | Graham Linden |
2019-05-31 | SL-11337 | Graham Linden |
2019-05-29 | SL-10969 | Graham Linden |
2019-05-28 | SL-10969, SL-11073 | Graham Linden |
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ligh... | Graham Linden |
2019-05-22 | SL-10969 | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |
2019-05-17 | SL-11112 | Graham Linden |
2019-05-16 | SL-11085 | Graham Linden |
2019-05-14 | SL-11085 | Graham Linden |
2019-05-13 | SL-10856 | Graham Linden |
2019-05-07 | Fix diffuse boost which we don't want underwater, but do want in other cases. | Graham Linden |
2019-05-06 | SL-11102, SL-11103 | Graham Linden |
2019-05-03 | SL-11085 | Graham Linden |
2019-05-03 | SL-11090 | Graham Linden |
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-30 | SL-10856 | Graham Linden |
2019-04-29 | Remove hack mul of sunlight in alpha shader and add some taps for debugging t... | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo... | Graham Linden |
2019-04-23 | SL-10901 | Graham Linden |
2019-04-23 | SL-10901 part 1 | Graham Linden |
2019-04-19 | SL-10967 | Graham Linden |
2019-04-15 | SL-10959 | Graham Linden |
2019-04-10 | SL-10901 | Graham Linden |
2019-04-10 | Revive the shading model that masks fog. | Geenz |
2019-04-10 | Fullbright + elimination of all references to calcFragAtmospherics. | Geenz |
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz |
2019-04-08 | Make ambient clamping consistent between class1/2 deferred lighting and forwa... | Graham Linden |
2019-04-05 | SL-10821 | Graham Linden |
2019-04-03 | Bring back specular bloom. | Geenz |
2019-04-03 | Make sure that the SL BRDF is being applied to objects lit by the sun and moon. | Geenz |
2019-04-02 | Fix shader link fail from forward decl of wrong soft clip func in class 1. | Graham Linden |
2019-04-02 | Make sure emissive is actually handled with atmospherics consistently. | Geenz |
2019-04-01 | Scale the specular contribution to account for brighter highlights. | Geenz |
2019-04-01 | Make sure that atmospheric calcs aren't done twice. | Geenz |
2019-03-07 | Fix tabs. | Graham Linden |
2019-03-07 | SL-10618, SL-10698 | Graham Linden |
2019-02-26 | SL-10566 part the first | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2019-01-04 | Convert to using shared shadow sampling function (reduce duplicated code bloc... | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |
2018-12-03 | SL-10055 | Graham Linden |
2018-11-14 | Work around broken deps on atmospheric vars in the frag-based deferred lighti... | Graham Linden |