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authorGraham Linden <graham@lindenlab.com>2019-04-02 14:14:19 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-02 14:14:19 -0700
commite4bac71ac38f04eca96f4e3c932b51bd0d7432a1 (patch)
tree0a46938a5ff98ff6550ba2b3787d2b8597b5e41c /indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
parentd78ed764b538cf0fa0eba3e39fbbf99ef059660a (diff)
Fix shader link fail from forward decl of wrong soft clip func in class 1.
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl5
1 files changed, 1 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 2df55f6cfc..e22240727c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -73,8 +73,7 @@ vec3 fullbrightAtmosTransportFrag(vec3 l, vec3 additive, vec3 atten);
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
-vec3 scaleSoftClip(vec3 l);
-vec3 fullbrightScaleSoftClip(vec3 l);
+vec3 scaleSoftClipFrag(vec3 l);
vec4 getPositionWithDepth(vec2 pos_screen, float depth);
@@ -145,8 +144,6 @@ void main()
if (norm.w < 0.5)
{
- //col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a);
- //col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col, additive, atten), diffuse.a);
col = atmosFragLighting(col, additive, atten);
col = scaleSoftClipFrag(col);
}