diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-02 14:14:19 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-04-02 14:14:19 -0700 |
commit | e4bac71ac38f04eca96f4e3c932b51bd0d7432a1 (patch) | |
tree | 0a46938a5ff98ff6550ba2b3787d2b8597b5e41c | |
parent | d78ed764b538cf0fa0eba3e39fbbf99ef059660a (diff) |
Fix shader link fail from forward decl of wrong soft clip func in class 1.
Fix trying to bind diffuse maps for shader without uniform in shadow shaders.
Clean up merge fail around mShaderLevel namechange.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 5 | ||||
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 39 | ||||
-rw-r--r-- | indra/newview/lldrawpoolavatar.h | 4 | ||||
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 2 |
6 files changed, 39 insertions, 19 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 2df55f6cfc..e22240727c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -73,8 +73,7 @@ vec3 fullbrightAtmosTransportFrag(vec3 l, vec3 additive, vec3 atten); void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); -vec3 scaleSoftClip(vec3 l); -vec3 fullbrightScaleSoftClip(vec3 l); +vec3 scaleSoftClipFrag(vec3 l); vec4 getPositionWithDepth(vec2 pos_screen, float depth); @@ -145,8 +144,6 @@ void main() if (norm.w < 0.5) { - //col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); - //col = mix(scaleSoftClipFrag(col), fullbrightScaleSoftClipFrag(col, additive, atten), diffuse.a); col = atmosFragLighting(col, additive, atten); col = scaleSoftClipFrag(col); } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4b6ddf153d..19b5b4af30 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -455,8 +455,13 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAvatarAlphaShadowProgram; // bind diffuse tex so we can reference the alpha channel... - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } + if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; @@ -470,8 +475,13 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAvatarAlphaMaskShadowProgram; // bind diffuse tex so we can reference the alpha channel... - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } + if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; @@ -485,7 +495,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAttachmentAlphaShadowProgram; // bind diffuse tex so we can reference the alpha channel... - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } if ((sShaderLevel > 0)) // for hardware blending { @@ -500,7 +515,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram; // bind diffuse tex so we can reference the alpha channel... - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } if ((sShaderLevel > 0)) // for hardware blending { @@ -513,7 +533,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) else // SHADOW_PASS_ATTACHMENT_OPAQUE { sVertexProgram = &gDeferredAttachmentShadowProgram; - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP); + sDiffuseChannel = 0; + if (loc != -1) + { + sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + } sVertexProgram->bind(); } } diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 3392381e11..e8add0e1d8 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -58,8 +58,6 @@ public: ~LLDrawPoolAvatar(); /*virtual*/ BOOL isDead(); - virtual S32 getShaderLevel() const; - typedef enum { RIGGED_MATERIAL=0, @@ -178,7 +176,7 @@ typedef enum virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } - virtual S32 getVertexShaderLevel() const; + virtual S32 getShaderLevel() const; LLDrawPoolAvatar(); diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index b5b2fd5e00..d852eb33d8 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -249,7 +249,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass) // Special-case for land ownership feedback if (gSavedSettings.getBOOL("ShowParcelOwners")) { - hilightParcelOwners(); + hilightParcelOwners(true); } } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5cf9a74f8a..bcc3f83694 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1300,7 +1300,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredHighlightProgram.mShaderFiles.clear(); gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredHighlightProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDeferredHighlightProgram.createShader(NULL, NULL); } @@ -1310,7 +1310,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredHighlightNormalProgram.mShaderFiles.clear(); gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredHighlightNormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + gDeferredHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gHighlightNormalProgram.createShader(NULL, NULL); } @@ -1320,7 +1320,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredHighlightSpecularProgram.mShaderFiles.clear(); gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredHighlightSpecularProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + gDeferredHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL); } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index d6bd9c3b66..7e7bc1112d 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4974,7 +4974,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, if ( type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT) - && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1) + && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1) { LL_WARNS_ONCE("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL; } |