diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-23 13:12:16 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-23 13:12:16 -0700 |
commit | a685e024a62751289ccfa41c962b039d1de748bd (patch) | |
tree | 1664379041cf03014e7becf1dd22c81e9f7ee0f7 /indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | |
parent | 48f66434b84438b1d7146af4e6ba9d2c681153b6 (diff) |
SL-10901
Bias shadow sampling and allow control of how dark shadows are (clamped ambient).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 6f18244875..68deedd0d0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -70,6 +70,7 @@ vec4 applyWaterFogView(vec3 pos, vec4 color); vec3 getNorm(vec2 pos_screen); vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); +float getAmbientClamp(); void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); vec3 scaleSoftClipFrag(vec3 l); @@ -111,7 +112,7 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - ambient = max(0.66, ambient); + ambient = max(getAmbientClamp(), ambient); ambient = 1.0 - ambient; vec3 sun_contrib = final_da * sunlit; |