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authorGraham Linden <graham@lindenlab.com>2019-03-07 15:09:34 -0800
committerGraham Linden <graham@lindenlab.com>2019-03-07 15:09:34 -0800
commit53f3755a4629206754a5695de233d88062a54d3d (patch)
tree2d82c2a20ae4a6e19686748b79db7610759ffb3e /indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
parentdc4b34966ae6830a06bf266da6f600b32da8cfbd (diff)
Fix tabs.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 07a24698a9..a39a73f1b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -125,7 +125,7 @@ void main()
if (spec.a > 0.0) // specular reflection
{
// the old infinite-sky shiny reflection
- float sa = dot(refnormpersp, sun_dir.xyz);
+ float sa = dot(refnormpersp, light_dir.xyz);
vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together