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authorGraham Linden <graham@lindenlab.com>2019-06-11 13:03:06 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-11 13:03:06 -0700
commit653133b9c035e7c34563b199e991189ca3046092 (patch)
treeb5d7b99fc3cacb7f887263edf744463006d9eb1a /indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
parentc15baecbfbc9baffdeb6ec53b7e4090470514657 (diff)
SL-11370, SL-11372, SL-11337
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 8c0f74d679..aa55b36d4a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -111,8 +111,8 @@ void main()
vec3 sun_contrib = final_da * sunlit;
#if !defined(AMBIENT_KILL)
- color.rgb = amblit;
- color.rgb *= ambient;
+ color.rgb = amblit * 2.0;
+ color.rgb *= ambient * 0.5;
#endif
vec3 post_ambient = color.rgb;