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path: root/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
AgeCommit message (Expand)Author
2024-06-141736 audit texture image unit usage on os x (#1739)Dave Parks
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-28SL-19644: Entirely separate files for GLTF alpha shadowsCosmic Linden
2023-04-21SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...Cosmic Linden
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...Dave Parks
2022-12-16SL-18851 Fix for PBR materials sometimes not casting shadows when they should.Dave Parks
2022-12-12SL-18790 Fix for transparent objects casting shadows when they ought not.Dave Parks
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...Dave Parks
2019-07-12SL-11109Graham Linden
2019-06-18SL-11051Graham Linden
2019-06-18SL-11109Graham Linden
2019-06-10SL-10969, SL-11051Graham Linden
2019-06-05SL-11109, SL-11342, SL-11051Graham Linden
2019-05-31SL-11051Graham Linden
2019-05-09SL-11109Graham Linden
2019-04-25SL-11051Graham Linden
2019-01-17SL-10368Graham Linden
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-04-22remove a now-unused uniform.Adam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-19correct coding policy problemsOz Linden
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks