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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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app_settings
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shaders
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class1
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deferred
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shadowAlphaMaskF.glsl
Age
Commit message (
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Author
2024-06-14
1736 audit texture image unit usage on os x (#1739)
Dave Parks
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-28
SL-19644: Entirely separate files for GLTF alpha shadows
Cosmic Linden
2023-04-21
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...
Cosmic Linden
2023-01-10
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...
Dave Parks
2022-12-16
SL-18851 Fix for PBR materials sometimes not casting shadows when they should.
Dave Parks
2022-12-12
SL-18790 Fix for transparent objects casting shadows when they ought not.
Dave Parks
2022-10-28
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...
Dave Parks
2019-07-12
SL-11109
Graham Linden
2019-06-18
SL-11051
Graham Linden
2019-06-18
SL-11109
Graham Linden
2019-06-10
SL-10969, SL-11051
Graham Linden
2019-06-05
SL-11109, SL-11342, SL-11051
Graham Linden
2019-05-31
SL-11051
Graham Linden
2019-05-09
SL-11109
Graham Linden
2019-04-25
SL-11051
Graham Linden
2019-01-17
SL-10368
Graham Linden
2018-03-09
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...
Graham Linden graham@lindenlab.com
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-04-22
remove a now-unused uniform.
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-19
correct coding policy problems
Oz Linden
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks