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authorGraham Linden <graham@lindenlab.com>2019-07-12 13:26:02 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-12 13:26:02 -0700
commit11331604767b2dcf50c7a84f24843ce8e531a409 (patch)
tree4fb2ba1210025e9a26fe1127e4bf582be33001fc /indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
parent5bd99a6c5cb578849d870e64dae3b78369a00d2c (diff)
SL-11109
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 0d028d2729..9b8df0a5a4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -49,6 +49,10 @@ void main()
discard;
}
+#if !defined(IS_FULLBRIGHT)
+ alpha *= vertex_color.a;
+#endif
+
if (alpha < 0.05) // treat as totally transparent
{
discard;
@@ -62,8 +66,6 @@ void main()
}
}
- alpha *= vertex_color.a;
-
frag_color = vec4(1,1,1,1);
#if !defined(DEPTH_CLAMP)