diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-07-12 13:26:02 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-07-12 13:26:02 -0700 | 
| commit | 11331604767b2dcf50c7a84f24843ce8e531a409 (patch) | |
| tree | 4fb2ba1210025e9a26fe1127e4bf582be33001fc /indra/newview/app_settings/shaders/class1 | |
| parent | 5bd99a6c5cb578849d870e64dae3b78369a00d2c (diff) | |
SL-11109
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object.
Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl | 6 | 
1 files changed, 4 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 0d028d2729..9b8df0a5a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -49,6 +49,10 @@ void main()          discard;      } +#if !defined(IS_FULLBRIGHT) +    alpha *= vertex_color.a; +#endif +  	if (alpha < 0.05) // treat as totally transparent  	{  		discard; @@ -62,8 +66,6 @@ void main()  	  }  	} -    alpha *= vertex_color.a; -  	frag_color = vec4(1,1,1,1);  #if !defined(DEPTH_CLAMP) | 
