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author | Cosmic Linden <cosmic@lindenlab.com> | 2023-04-21 13:26:24 -0700 |
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committer | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-04-21 15:10:05 -0700 |
commit | 005a5fa207d158995217cb9ecf5c214c8b2354cc (patch) | |
tree | 08ae2464306b77a4743d6898cf81a1c7e95fa696 /indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl | |
parent | 5c903d9c953e422a95ccd88b345d803b60ce65ff (diff) |
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend shadows
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 68e9addc1b..eb2ba68415 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -33,10 +33,10 @@ out vec4 frag_color; uniform sampler2D diffuseMap; -VARYING vec4 post_pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +in vec4 post_pos; +in float target_pos_x; +in vec4 vertex_color; +in vec2 vary_texcoord0; uniform float minimum_alpha; void main() |