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authorCosmic Linden <cosmic@lindenlab.com>2023-04-21 13:26:24 -0700
committercosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2023-04-21 15:10:05 -0700
commit005a5fa207d158995217cb9ecf5c214c8b2354cc (patch)
tree08ae2464306b77a4743d6898cf81a1c7e95fa696 /indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
parent5c903d9c953e422a95ccd88b345d803b60ce65ff (diff)
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend shadows
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 68e9addc1b..eb2ba68415 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -33,10 +33,10 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
-VARYING vec4 post_pos;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 post_pos;
+in float target_pos_x;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
uniform float minimum_alpha;
void main()