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authorGraham Linden <graham@lindenlab.com>2019-05-09 08:49:02 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-09 08:49:02 -0700
commit4fe71c1da4d16513fe6aa1fb8a2bfd801f6ede7d (patch)
tree7018e68d0730e162d122097f7973e395b47b337f /indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
parentcd6044ed7a52e68e6050130ac2e9a637b8b7f339 (diff)
SL-11109
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings. Make shadow/shadowAlphaMask use consistent varying and output. Also fixes bug with 0% and 1% transparency providing varying different visual results.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl18
1 files changed, 7 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index dd762958c4..d79d2423f1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -33,38 +33,34 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
-#if !defined(DEPTH_CLAMP)
-VARYING float pos_zd2;
-#endif
-
-VARYING float pos_w;
-
+VARYING vec4 post_pos;
VARYING float target_pos_x;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+uniform float minimum_alpha;
void main()
{
float alpha = diffuseLookup(vary_texcoord0.xy).a;
+ alpha *= vertex_color.a;
+
if (alpha < 0.05) // treat as totally transparent
{
discard;
}
- if (alpha < 0.88) // treat as semi-transparent
+ if (alpha < minimum_alpha) // treat as semi-transparent
{
- if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
+ if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25)
{
discard;
}
}
- alpha *= vertex_color.a;
-
frag_color = vec4(1,1,1,1);
#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0);
+ gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
#endif
}