Age | Commit message (Expand) | Author |
2023-01-24 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-07-15 | DRTVWR-559: Cleanup class1 pointLightF | Ptolemy |
2022-04-29 | SL-17282 prototype mixing of reflection map into legacy materials | Dave Parks |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy |
2019-06-18 | SL-10829 the 2nd | Graham Linden |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden |
2019-05-22 | SL-10969 | Graham Linden |
2019-03-28 | SL-10829, SL-10830 | Graham Linden |
2019-03-27 | Fix projector falloff and attenuation handling. | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2019-01-04 | Convert to using shared shadow sampling function (reduce duplicated code bloc... | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com |
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ... | ruslantproductengine |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver... | Graham Linden |
2013-07-24 | NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma... | Graham Linden |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden |
2013-06-19 | Point light color (de)correction. | Dave Parks |
2013-06-13 | NORSPEC-261 No more magic numbers, parity between forward and deferred render... | Dave Parks |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an... | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz |
2013-05-01 | Merge vwr-dev-mat | Graham Madarasz |
2013-05-01 | Fix up specular highlights and gamma correction for projectors. | Dave Parks |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-18 | Mitigation for light attenuation looking different with gamma correction. As... | Geenz |
2013-04-18 | Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *... | Geenz |
2013-04-17 | First pass of gamma correction reimplementation. | Geenz |
2013-04-09 | Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor... | Geenz |
2013-04-02 | NORSPEC-58 Followup -- put back blinn phong, and do gamma correction approxim... | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-01-25 | Linearize light source colors, and a bit of cook torrance fanciness. | Geenz |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-09-09 | Use a customized normalized gaussian specular term. | Jonathan Goodman |
2012-07-31 | merge up to latest viewer-development | Oz Linden |
2012-06-22 | merge | Dave Parks |
2012-06-13 | Merge | Geenz |
2012-05-23 | MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena... | Dave Parks |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ter... | Jonathan Goodman |
2012-04-13 | merge changes for drtvwr-135 | Oz Linden |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |