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author | Graham Linden <graham@lindenlab.com> | 2013-06-20 15:27:22 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-06-20 15:27:22 -0700 |
commit | 3a8cdb5d46cd12a5aad001e4bcec5b26f6f748ce (patch) | |
tree | 5452d36580dccde1fc0484d86cfb32b8f3699fce /indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl | |
parent | 65f0972a64f77388752794610e6dedc27b9eb228 (diff) |
NORSPEC-277 WIP backout old-school normal permutation
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index caf20ce707..106d48bd71 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -54,22 +54,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; uniform vec4 viewport; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -86,7 +70,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { |