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authorJonathan Goodman <geenz@geenzo.com>2012-05-10 17:05:48 -0400
committerJonathan Goodman <geenz@geenzo.com>2012-05-10 17:05:48 -0400
commita4f27c1b5518cadff653d7e34cbe941d77b4f791 (patch)
tree0545d997d160b6e7c96caef62dce786808eaadbe /indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
parent2716e38d42ca7c65a7017b465b499f752268d9e1 (diff)
Unpack X, Y, and Z within the light shaders. Also some missing bits from terrainF and treeF.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index b673d00d6e..85b7f885b5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -81,7 +81,7 @@ void main()
}
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = (norm.xyz-0.5)*2.0; // unpack norm
float da = dot(norm, lv);
if (da < 0.0)
{