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author | Graham Linden <graham@lindenlab.com> | 2019-03-27 09:38:26 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-03-27 09:38:26 -0700 |
commit | 09981714c306b9bf89a8e65c49318ccc6c30580f (patch) | |
tree | 391eeba3f3e6469c8c1185c90e5ba05b36ae1637 /indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl | |
parent | 9dee4149ae6f33e2f82b8986b041df311f0cbe88 (diff) |
Fix projector falloff and attenuation handling.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index f8264d971c..55410c1ed7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -89,7 +89,7 @@ void main() float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; - float fa = falloff+1.0; + float fa = (falloff * 0.5)+1.0; float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); dist_atten *= dist_atten; dist_atten *= 2.0; |