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authorGraham Linden <graham@lindenlab.com>2019-03-27 09:38:26 -0700
committerGraham Linden <graham@lindenlab.com>2019-03-27 09:38:26 -0700
commit09981714c306b9bf89a8e65c49318ccc6c30580f (patch)
tree391eeba3f3e6469c8c1185c90e5ba05b36ae1637 /indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
parent9dee4149ae6f33e2f82b8986b041df311f0cbe88 (diff)
Fix projector falloff and attenuation handling.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index f8264d971c..55410c1ed7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -89,7 +89,7 @@ void main()
float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
- float fa = falloff+1.0;
+ float fa = (falloff * 0.5)+1.0;
float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
dist_atten *= dist_atten;
dist_atten *= 2.0;