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authorGraham Linden <graham@lindenlab.com>2019-03-28 13:23:59 -0700
committerGraham Linden <graham@lindenlab.com>2019-03-28 13:23:59 -0700
commit03426a7ddbf1b3bb8349241d3b52962026f7504a (patch)
treec5b91aab3a61a95e2c667dbe9cda18f658b678d9 /indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
parent2bbb6c7e027ae12d18bef5db2cdc3e7ba41e8630 (diff)
SL-10829, SL-10830
Replace old spot prio calc. Replace fudge factors on light radius and falloff for deferred lights.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 55410c1ed7..f8264d971c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -89,7 +89,7 @@ void main()
float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
- float fa = (falloff * 0.5)+1.0;
+ float fa = falloff+1.0;
float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
dist_atten *= dist_atten;
dist_atten *= 2.0;