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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llrender
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llglslshader.h
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2024-06-14
1736 audit texture image unit usage on os x (#1739)
Dave Parks
2024-06-12
Merge remote-tracking branch 'origin/project/gltf_development' into brad/main...
Brad Linden
2024-06-11
#1718 Add GLTF support for multiple texcoords (#1720)
Dave Parks
2024-06-10
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_de...
Brad Linden
2024-06-10
#1654 generate normals and tangents according to gltf specification (#1662)
Dave Parks
2024-05-30
Fix a bunch of uninitialized variable warnings that showed up in Visual Studio
Ansariel
2024-05-29
#1530 Increase joint limit for GLTF Assets (#1582)
Dave Parks
2024-05-28
Remove tinygltf dependency from LL::GLTF (#1541)
Dave Parks
2024-05-23
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...
Brad Linden
2024-05-22
Fix line endlings
Ansariel
2024-05-22
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
Ansariel
2024-05-06
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-...
RunitaiLinden
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-04-19
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
RunitaiLinden
2024-02-20
Convert BOOL to bool in llrender
Ansariel
2024-02-12
llrender: BOOL (int) to real bool
Lars Næsbye Christensen
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2024-01-19
Merge branch 'release/materials_featurette' into DRTVWR-592
RunitaiLinden
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-10-13
DRTVWR-592: (WIP) Triplanar mapping
Cosmic Linden
2023-06-27
Just about got hero reflection maps working.
Jonathan "Geenz" Goodman
2023-05-17
Add a binary cache for compiled shaders using glProgramBinary (#216)
Rye Mutt
2023-05-02
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU time...
RunitaiLinden
2023-04-14
Move mipmap generation into LLRenderTarget.
Jonathan "Geenz" Goodman
2023-03-31
Move glow extract to be after tonemapping.
Jonathan "Geenz" Goodman
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-06
SL-19148 Decruft followthrough -- fix for crash when running from installer. ...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-31
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...
Dave Parks
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-10
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...
Dave Parks
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-11-17
SL-18154 Profile guided optimizations -- remove some unneeded operations and ...
Dave Parks
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-10-06
Switch away from std::string
Geenz Linden
2022-10-05
Initial pass at adding KHR_debug support
Geenz
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-06-27
SL-17274: Document which shader encodesNormal includes
Ptolemy
2022-05-26
Merge branch 'master' v 6.6.1 into DRTVWR-528
Dave Houlton
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-04
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...
Dave Parks
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-04-29
SL-14113: Merge duplicate shader constant for clarity.
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
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