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authorBrad Kittenbrink <brad@lindenlab.com>2022-11-28 16:24:53 -0800
committerBrad Kittenbrink <brad@lindenlab.com>2022-11-28 16:24:53 -0800
commita887c486b4064e66f6ba190633ccfd7f319ae855 (patch)
treeef510c087f4b5f568357e998aeffe5dc86bd945c /indra/llrender/llglslshader.h
parent47166eba9e77130835d4a7ba5d116f538b50d375 (diff)
parent0b188ac04ecdb1d620a427eacbf5fc089e0accc8 (diff)
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 67a9fca53a..23db1a8549 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -135,6 +135,13 @@ public:
class LLGLSLShader
{
public:
+ // NOTE: Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync!
+ enum eShaderConsts
+ {
+ SHADER_CONST_CLOUD_MOON_DEPTH
+ , SHADER_CONST_STAR_DEPTH
+ , NUM_SHADER_CONSTS
+ };
// enum primarily used to control application sky settings uniforms
typedef enum
@@ -224,6 +231,8 @@ public:
void addPermutation(std::string name, std::string value);
void removePermutation(std::string name);
+ void addConstant( const LLGLSLShader::eShaderConsts shader_const );
+
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return