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authorRunitaiLinden <davep@lindenlab.com>2024-01-19 11:36:56 -0600
committerGitHub <noreply@github.com>2024-01-19 11:36:56 -0600
commit6dd260c3699148b4ddf8e7bff84f4b19f8bbf076 (patch)
tree6c9144f701ecb2cda859baaeed4e2f4ee6f9a683 /indra/llrender/llglslshader.h
parent45547c7bbadf15804f54bb28fd1c94eb5f080bf5 (diff)
parent09ee84f675cf08f98cbd49516c5e01c289b42a20 (diff)
Merge branch 'release/materials_featurette' into DRTVWR-592
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 0de97da4db..b18b56c59d 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -41,7 +41,6 @@ public:
bool hasLighting = false; // implies no transport (it's possible to have neither though)
bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
bool isSpecular = false;
- bool hasWaterFog = false; // implies no gamma
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;