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authorRunitaiLinden <davep@lindenlab.com>2023-11-17 10:10:58 -0600
committerRunitaiLinden <davep@lindenlab.com>2023-11-17 10:10:58 -0600
commit964f9e74d5e97fc46fc74d6afff97dad5c6381c3 (patch)
treeffd57ee148c73b5f46b1f2a1ffba99a56cb89ee2 /indra/llrender/llglslshader.h
parentbdb53fd56d56c659941e7e63f83cefc366acef6d (diff)
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r--indra/llrender/llglslshader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index b8071248e2..43d095f73a 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -41,7 +41,6 @@ public:
bool hasLighting = false; // implies no transport (it's possible to have neither though)
bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
bool isSpecular = false;
- bool hasWaterFog = false; // implies no gamma
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;