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author | RunitaiLinden <davep@lindenlab.com> | 2023-11-17 10:10:58 -0600 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-11-17 10:10:58 -0600 |
commit | 964f9e74d5e97fc46fc74d6afff97dad5c6381c3 (patch) | |
tree | ffd57ee148c73b5f46b1f2a1ffba99a56cb89ee2 /indra/llrender/llglslshader.h | |
parent | bdb53fd56d56c659941e7e63f83cefc366acef6d (diff) |
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index b8071248e2..43d095f73a 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -41,7 +41,6 @@ public: bool hasLighting = false; // implies no transport (it's possible to have neither though) bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions) bool isSpecular = false; - bool hasWaterFog = false; // implies no gamma bool hasTransport = false; // implies no lighting (it's possible to have neither though) bool hasSkinning = false; bool hasObjectSkinning = false; |